AI Insights · Timothy · April 2022
Top 5 School Games Apps Performance in Uruguay Q1 2022
A look at the performance of the top 5 school games apps in Uruguay during Q1 2022, covering downloads, revenue, and active users.
In the first quarter of 2022, the top 5 school games apps in Uruguay showed varying performance metrics across downloads, revenue, and active users. Below is a detailed analysis of each app's performance.
Papers Grade Please! from Lion Studios experienced a fluctuating trend in weekly downloads. Starting at 3.2K in late December 2021, downloads decreased to around 732 by the end of January but saw a recovery, peaking at 1.3K in the last week of March. Active users followed a similar pattern, dropping from 6.9K to 3.4K by January's end, then gradually climbing back to 3.9K by the end of March. Revenue for this app was minimal, with only $40 recorded in the last week of December.
High School Simulator 2018 by KUMA GAMES saw a steady increase in weekly downloads, starting at 327 and reaching a peak of 594 by the end of February. Active users increased from 998 in late December to 1.5K in late February, before slightly declining to 1K by the end of March. No revenue was recorded for this app during the quarter.
SAKURA School Simulator from Garusoft LLC had a consistent but modest download rate, starting at 261 and peaking at 477 in late February. Active users showed a positive trend, increasing from 1.8K in late December to 2.4K by the end of February, before stabilizing around 1.8K towards the end of March. Similar to the previous app, SAKURA School Simulator did not generate any revenue during this period.
Shoujo City 3D by Shoujo City saw its download numbers increase from 48 in late December to a peak of 462 in late February. Active users also increased significantly from 68 in late December to 443 by the end of February, before declining to 231 by the end of March. The app generated some revenue, peaking at $34 in early February.
Happy Daycare Stories - School from SUBARA maintained a steady download rate throughout the quarter, starting at 169 and peaking at 265 in late February. Active users showed a similar trend, beginning at 223 in late December and peaking at 316 by the end of February, before slightly declining to 258 by the end of March. No revenue was recorded for this app during the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be found.